Artist and game dev. Just doing this for fun.
Painter Blazer is finished finally, go play it.
Working on GlideBoard Slide now. Coming soon in 10 years.
What I got done today is the blueprint for the item system, lap counting with checkpoints and a banana item (except it doesn't do anything yet). I have not done a button controlled menu yet but it wasn't too hard to get working for the item system. The boost and the trap are the only items I'll be doing during testing. Also a lot of adjustments to the movement to get an idea on how it will function in a possible finished game.
More footage:
I'll probably start to post these with a bit more stuff to show but I was just really happy that I got these 2 very important mechanics done.
Go karts are old and done a million times and they all are rather similar Mario Kart clones so I got rid of them as a whole. Hoverboards have a lot more freedom in movement and are generally just cooler. After I've gotten enough stuff tested I'm going to start a fresh file and remake pretty much everything with much more care put in to it.
So new stuff in testing.
Debug stuff to show the state of the boosts and player and coins and stuff.
More placeholder sprites to have "animations" and make it clear it's a hoverboarding game.
Sounds just for fun. Nicer to showcase.
Trick system. After jumping you can do one trick and that gives you a bit of a boost. A mechanic to have Mario Kart type of micro boosts but without having drifting in the game.
Coins for a Crazy Frog Racer type of item system to not have much random chances in the game aka item boxes.
Stuff to be tested in the future:
Crazy Frog Racer type of item system.
Lap counting.
Slopes, hills and other elevation.
Platforming.
Maybe grind rails?
Prototype footage.
For those who don't know how the item system works in Crazy Frog Racer (greatest racing game ever) here it is:
Get coins, use coins to buy items from a menu at any time.
So today I finally took a look into GDevelop's rather new 3D feature. What I figured out is how it works, how to make a car, collision, boost item, 2D sprite in a 3D area and third person camera.
Working on some fixes to Painter Blazer because why not. I'm kind of dumb for not realizing the controls are this easy to change so arrow keys will be added.
Painter Blazer is a game I worked on for close to 2 years almost alone. You play as Blazer, rabbit who likes to paint, and your job is to paint all the walls to clear a level. It is an arcade-like game with 3 worlds, 15 levels, 3 bosses and a hub. It would mean the world to me if you would rate and play the game.