I've been rethinking the whole development of GlideBoard Slide.
First of all Destiny is muscular now.

One of the most important things I've done is rewriting all my dev notes, cleaning them up for better readability, translating them to English (mainly for fun) and adding necessary images and links to inspirations and all that.
Since I've been learning and working with Blender basically all of my waking hours for the past half a year I've gotten a pretty good grip of it. So combine that with my previous knowledge of all kind of 3D modeling stuff and you can see where this is going. I will actuallh 3D model a lot of things for the game. Most importantly the tracks so they won't be flat, will be readable and fun. I've done a lot of research on how other racing game tracks, fanmade or official, are made and I will use this knowledge to my advantage.
Couple Blender and GDevelop tests to see how models work. Of course the tracks will be way less blocky in the future. And Flatland Park will very likely be remade in model and textures. I have quite a clear vision how I will make 3D models work with the base I have built so far.


Some more things I've been doing is more character concepts. Now every character has at least one concept sketch done. Some are more finished than others in design that I like myself. I'm pretty picky on that regard.
So yeah GlideBoard Slide has been going forward even if I haven't actually worked on the game. More so making a stronger base to build on. I'm quite excited to continue working on this project next month.