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aapiarts
Artist and game dev. Just doing this for fun.
Painter Blazer is finished finally, go play it.

Age 18, Male

Artist and game dev

Pico's School

Finland

Joined on 1/3/21

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aapiarts's News

Posted by aapiarts - 14 hours ago


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The chance of doing one slip up and ending my career are growing larger.


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Posted by aapiarts - 2 days ago


Today out of curiosity I searched up Painter Blazer game on Google (because Painter Blazer only gives pictures of jackets). I found out that there is unofficial reuploads of it currently on two different websites. The descriptions for the game on those sites are hilarious


Not too sure how safe these sites are so click the links at your own risk.

First we got KBH Games reupload and the description is:

Painter Blazer is a 2D action-platformer game about Blazer, a rabbit who loves to paint but struggles to find his dream job. When he finally gets hired, he discovers that the company plans to replace workers with high-tech robots. Believing that creativity still matters in a world full of machines, Blazer sets out to prove it. Players take on the role of Blazer, painting and dismantling robots while uncovering who’s behind these changes. The game combines action, arcade, and puzzle elements.


Then second we got Game-Game reuploada and the description made me burst out laughing:

Meet a bunny named Blazer in Painter Blazer. He is an artist working for a large comic book company. Everything was fine until management companies decided that artists were too expensive for them and decided to replace them with artificial intelligence. Blazer is in danger of losing his job, and therefore his comfortable life. He decided to fight for his place and wants to prove that the creations of a real artist cannot be replaced by any digital machine. Help the hero in Painter Blazer. He will hit the road, stopping only in front of blank canvases to create a painting.


There is also a couple playthroughs on YouTube which is pretty neat. So what do we learn from this? Idk unofficial uploads are funny I suppose.


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Posted by aapiarts - 4 days ago


Title says the two biggest gameplay additions.


Alright more progress and work has happened. To start of I most importantly learned about external codes, external layouts and global objects. All stuff that I should have used in Painter Blazer. Basically code and objects that are constantly loaded which are good for stuff like player sprites and movement and items since those are shared between every level. External layouts are great for UI. Also makes it 10 times faster to edit them.


Now new stuff in the prototype

  • 2D billboard sprites (had to find a work around since adding a 3rd person camera to one does not work)
  • Actual animations
  • Boost ramps
  • Rail grinding
  • Drifting (which I probably won't end up using)

A lot of what I learned and touched up are not visual but still very important stuff.



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Posted by aapiarts - 8 days ago


Edd from the hit cartoon EddSplode. I might redo the legs because something dumb I realized.

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If someone can tell me what this level is you win an awesome prize (real) (except Neb because I told you what it is)


I'mma just try to use news posts more. I barely use them.


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Posted by aapiarts - 9 days ago


It was so cool to be with mr. McQueen.

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Posted by aapiarts - 13 days ago


What I got done today is the blueprint for the item system, lap counting with checkpoints and a banana item (except it doesn't do anything yet). I have not done a button controlled menu yet but it wasn't too hard to get working for the item system. The boost and the trap are the only items I'll be doing during testing. Also a lot of adjustments to the movement to get an idea on how it will function in a possible finished game.


More footage:


I'll probably start to post these with a bit more stuff to show but I was just really happy that I got these 2 very important mechanics done.


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Posted by aapiarts - 2 weeks ago


Go karts are old and done a million times and they all are rather similar Mario Kart clones so I got rid of them as a whole. Hoverboards have a lot more freedom in movement and are generally just cooler. After I've gotten enough stuff tested I'm going to start a fresh file and remake pretty much everything with much more care put in to it.


So new stuff in testing.

  • Debug stuff to show the state of the boosts and player and coins and stuff.
  • More placeholder sprites to have "animations" and make it clear it's a hoverboarding game.
  • Sounds just for fun. Nicer to showcase.
  • Trick system. After jumping you can do one trick and that gives you a bit of a boost. A mechanic to have Mario Kart type of micro boosts but without having drifting in the game.
  • Coins for a Crazy Frog Racer type of item system to not have much random chances in the game aka item boxes.


Stuff to be tested in the future:

  • Crazy Frog Racer type of item system.
  • Lap counting.
  • Slopes, hills and other elevation.
  • Platforming.
  • Maybe grind rails?


Prototype footage.


For those who don't know how the item system works in Crazy Frog Racer (greatest racing game ever) here it is:

Get coins, use coins to buy items from a menu at any time.

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Posted by aapiarts - 2 weeks ago


So today I finally took a look into GDevelop's rather new 3D feature. What I figured out is how it works, how to make a car, collision, boost item, 2D sprite in a 3D area and third person camera.

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Aaaand the gif doesn't work. Click here for Bluesky post

Now it works.


If you are wondering why @mork0 is there it's because of what @Zakeblue1 said

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Posted by aapiarts - 2 weeks ago


I'm like a real pro gamer now.

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Tbh I should play more Newgrounds games. They are fun.


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Posted by aapiarts - 3 weeks ago


Nothing major but a couple bugs have been fixed again pointed out in the comments. Sorry about those.


Version 1.2

Bug fixes:

  • Fixed a bug where players wouldn't die when falling off the level in levels 1-3, 1-4, 1-5 and 1-boss.
  • Fixed a bug where tutorial text didn't change according to the control scheme chosen.

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