Title says the two biggest gameplay additions.
Alright more progress and work has happened. To start of I most importantly learned about external codes, external layouts and global objects. All stuff that I should have used in Painter Blazer. Basically code and objects that are constantly loaded which are good for stuff like player sprites and movement and items since those are shared between every level. External layouts are great for UI. Also makes it 10 times faster to edit them.
Now new stuff in the prototype
- 2D billboard sprites (had to find a work around since adding a 3rd person camera to one does not work)
- Actual animations
- Boost ramps
- Rail grinding
- Drifting (which I probably won't end up using)
A lot of what I learned and touched up are not visual but still very important stuff.