Every single normal level is done. Yup even for world 3.
Sewer world
World 3 is sewer themed. Instead of walls or paintings you will be painting leaking pipes so the whole place won't fill up with water, but be aware of the buckets who will remove the paint seal from the leaking pipes. And be aware of the birds crashing down and exploding on impact. There is more enemies to be found too.
Bucket Boi
Bucket Boi. A pissed of bucket who has big boots. He absolutely can't stand the sight of paint so everytime he comes across it he will wash it off with the water he carries.
Character designed by @Nebulate and touched up by me. Art belongs to @Nebulate
Nuke
Nuke is a bird who's body just happens to be a light up bomb. He dives down and explodes if he hits Blazer or the ground. What a short life.
Character designed by @Nebulate and touched up by me. Art belongs to @Nebulate
Springs
Well they are springs. You hop on them and they bounce you up. Not much more there. Uhh they are pink yay.
Other stuff
Sewer world aka world 3 will be the last world for the game so only the cutscenes and final boss for the last world are missing. The game won't be done after that though. I want to, or at least try to, implement some other minor stuff that doesn't really matter but makes the overall package a bit more cooler. Some that have been suggested are more side bar art and the option to select which to use and an optional CRT filter which is built in to GDevelop but I'm not sure how exactly it works. I'll also look for some tiny quality of life things to add and making the hub a bit more indepth with a few more easter eggs (currently there is only 1). But yeah the game is at the end of it's development. I am too unsure to give a possible release estimate yet but I am pretty sure I know when it will be done.
Nebulate
I am so proud of theese designs and im happy that you added them to the game. Thanks, Aapi.
aapiarts
The designs are great. Clear to the player and fitting to the style.